I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?
WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.
Christopher Alencar has just released a new Substance Designer pack that will help you speed up your process when it comes to generating nature scenes. The set features a number of nodes to accelerate the process and build all kinds of scenes in no time.
This week I’ve been working on creating some nodes to accelerate my work as a texture artist with the Substance Designer, I really enjoy producing materials related to nature so I thought that creating nodes that would help speed up this process would be very good for me as well other artists.
7 custom nodes:
- Ground generator
- Grass shape
- Root Shape
- Log Shape
- Moss generator
- Needles Generator
- Rock shape
And here are some previews to get you excited:
5 materials in .sbs as an example for each of them:
- Melting snow
- Bamboo forest
- Glacial rock
You can get more details on the pack here.