$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
Christopher Alencar has just released a new Substance Designer pack that will help you speed up your process when it comes to generating nature scenes. The set features a number of nodes to accelerate the process and build all kinds of scenes in no time.
This week I’ve been working on creating some nodes to accelerate my work as a texture artist with the Substance Designer, I really enjoy producing materials related to nature so I thought that creating nodes that would help speed up this process would be very good for me as well other artists.
7 custom nodes:
- Ground generator
- Grass shape
- Root Shape
- Log Shape
- Moss generator
- Needles Generator
- Rock shape
And here are some previews to get you excited:
5 materials in .sbs as an example for each of them:
- Melting snow
- Bamboo forest
- Glacial rock
You can get more details on the pack here.