Great work and breakdown! Thanks for sharing :)
Thiago has escaped from a question about how is the policy in Blizzard :) Or it's just too short quote?
Please put head title as podcast!
Neoglyphic Entertainment, a story company building advanced entertainment technologies, today announced the release of its award-winning 3D graphics technology NeoFur for the Unity game development platform. Previously available only on Unreal Engine 4 and in closed beta for Unity, NeoFur is an easy-to-use, in-editor tool that simplifies the creative process for developers. The tool allows authoring of high quality, fully dynamic fur (or short fibers) in real-time. NeoFur enables developers to tackle the creation of often challenging furry and fibrous characters, objects, and soft textures at an authenticity level that has never been achieved in a real-time engine.
The demand for NeoFur has been overwhelmingly positive, and we are very excited bring it to the Unity development community. We created NeoFur to provide developers with a flexible tool for the creation of fur and soft surfaces for a variety of 3D art styles. NeoFur offers studios a reliable cost and time-saving solution that achieves breathtaking results. Unity developers are pushing forward on cutting-edge platforms like Virtual Reality and mobile, and we continue to be committed to building systems and tools that make their task of creation easier, faster and with better results.
Carlos Montero, Neoglyphic’s VP of Graphics Technology
NeoFur leverages shell-rendering techniques, creating a beautiful illusion of millions of strands of fur. Patent-pending advances have allowed the use of compute shaders and other advanced shading strategies. The result is fast simulation, realistic physics, and unique level-of-detail systems designed to combat fill-rate, ultimately allowing NeoFur to be authored for Mac, PC and mobile games, VR platforms such as Oculus and HTC Vive, and gaming consoles including Xbox One and PlayStation 4.
NeoFur for Unity’s features and performance capabilities include:
- Support for Unity 5.3.5 and above
- Support for advanced physics and forces
- Cross platform: PC, Mac, Mobile, VR, & Consoles
- Demo project with over 30 example materials and assets
- One stylized, rigged & animated Sabertooth Tiger asset self-shadowing
- Physically-based shading support via Unity’s Standard Shader
- Support for morph targets and splines for hair growth
- Flexible settings to tune for quality and performance
We’re proud to give all developers access to high-end tools that make it easier to bring their visions to life with stunning results. The addition of NeoFur lets developers take full advantage of Unity’s powerful capabilities as we continue delivering on this mission. Across everything from mobile to high-end VR, NeoFur offers a new way to render authentic detail for more engaging games and experiences. We can’t wait to see what the community creates.
Clive Downie, Chief Marketing Officer at Unity Technologies
Unity offers tools and services for making 2D, 3D, VR, and AR games and experiences across 25 different platforms, and is used by millions of creators around the world, from large publishers to indie studios, filmmakers, and artists.
NeoFur’s licensing options are aimed at providing access to the technology for individuals, indie studios and AAA studios. For the month of December, Neoglyphic will be offering a 20% discount on any license of NeoFur for Unity. For additional pricing and sales information, please visit the official website.