Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor
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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
ArtStation is launching another Community Challenge next Monday. The team is going to announce the new panel of industry expert judges, hosts and really fun theme.
If you followed the last challenge, then you’ll be familiar with how this will work. The first phase of the challenge will be dedicated to concept design. Participants will have 4 weeks to deliver their keyframe, character or environment concept art. The second phase will be more geared towards production and participants will be given 8 weeks to deliver their final submission with the option again of using a concept from Phase 1 or creating their own. (Some might even choose to participate in both phases!)
The categories for the upcoming challenge are:
- Concept Art – Keyframe
- Concept Art – Character Design
- Concept Art – Environment Design
- 3D/Realtime Game Character Art
- 3D/Realtime Game Environment Art
- 3D/Pre-rendered Character Art
- 3D/Pre-rendered Digital Matte Painting
The team has also upped the number of hosts in these categories to make sure that challengers will be getting helpful feedback from hosts to bring their work to the next level.
Registration for Phase 1 of the new challenge begins next Monday, June 26, 2017.