VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
Isotropix has presented a new service pack for Clarisse 3.6 that introduces the NVIDIA Optix AI Denoiser. The new version brings Noise reduction in real time for systems with NVIDIA GPUs, noise reduction in final renders, and a command-line tool to deal with the issue of denoising renders on farms with no NVIDIA GPUs. More on the Isotropix website.
NEW NVIDIA OPTIX AI-ACCELERATED DENOISER
Make your creative decisions faster than ever before thanks to the new real-time denoiser powered by NVIDIA GPUs! It’s truly magical! Final renders are now dramatically speed-up and interactive renders turn automatically into final ones! You just make more creative decisions while benefiting at the same time from quicker render times! Concerned about your render farm? Don’t worry, if your farm isn’t fully equipped with NVIDIA® GPUs, Clarisse delivers a dedicated command line denoiser to denoise final image sequence renders as a post-process batch on dedicated machines!
NEW OUTLINE RENDERING
Discover the new outline subpixel filter available in Clarisse 3.6. The outline shader allows you to render high-quality edges and silhouettes from your 3d scenes so you can now easily create great non-photorealistic images such as blueprints or cel-shading style renderings directly in Clarisse.
NEW SHADOW CATCHER
Thanks to the new Shadow Catcher, background plates can now easily receive shadows and color bleeding of CG elements in your scenes simplifying greatly live action integration.
Clarisse 3.6 also introduces at the same time a new LPE unoccluded event to extract diffuse, reflection and transmission occlusions in your custom LPEs.
You can learn more about the latest release here.