New Export Script for Maya & Toolbag
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Very interesting article, thanks for sharing!

astounding work there - hope someone important notices! I'm just jrpg fan. . . somebody needs to hire you!

by Sir Charles
9 hours ago

Yasss you guys rule so much LOVE please do the next part!!!

New Export Script for Maya & Toolbag
21 February, 2018

Malcolm Andrieshyn has released a cool script that will help you speed up the Maya to Marmoset Toolbag iterative workflow. The tool costs just $5 and brings a bunch of great features, so take a look. 


  • One click button to export your high poly meshes for Toolbag baking, will convert smooth mesh preview to polygons behind the scenes
  • One click button to export your low poly meshes for Toolbag baking, will triangulate your meshes behind the scenes
  • Exports multiple separate meshes in a group to save time
  • UV’s of high poly are deleted before export which speeds up export time
  • Doesn’t affect your original models in Maya
  • Doesn’t clutter your scene with temp files and triangulated bake meshes
  • Fast iteration between Maya and Toolbag, make changes to high or low poly, export over and over without worrying about triangulation or converting smooth mesh preview to polygons in Maya
  • Tested in Maya 2018 
  • Could be adapted to support Knald and other bakers, let me know if that’s something people want
  • Installation and usage instructions contained in .zip file

You can find more details on the tool here

Buy the tool for $5

Source: Gumroad

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1 Comment on "New Export Script for Maya & Toolbag"


Toolbag work this subD perfectly, export this fbx triangulate this checkbox, no need to script this things