Love your stuff! thanks for the info. You achieve surprising graphics using Unity which is great news.
is that images related to coc generals 2? zero hour ?
@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Visual Studio, one of the most popular tools used for video game development in the industry, is taking big steps forward for game development by collaborating with three big name independent game engine providers: Chukong Technologies, Epic Games, and Unity Technologies.
This collaboration will make everything so much easier and efficient for game developers to develop games for popular platforms using Visual Studio IDE. The installers for each of the aforementioned gaming engines will offer the ability to co-install Visual Studio Community on Windows which would also come with plug-ins that would be required for Windows developers who build for these engines. On top of this, it will be easy to find and use tools for Cocos2d, Unity, and Unreal inside Visual Studios 2015.
Access to certain tools and engines are available to more developers due to these improvements. Visual Studio Community is freely available for non-enterprise usage and to make things even better, there are free options within Cocos2d, Unity 5 Personal Engine, and Unreal Engine 4. Visual Studio already offers Visual Studio Tools for Unity, a free add-on enabling a greater experience for debugging and programming when working with Unity.
Every single one of the engines gives support to a wide range of many different and popular gaming platforms. Through cross-platform game development frameworks, there will be an expansion of cross-platform mobile development support that is already in existence in Visual Studio for C++, Cordova (HTML), and Xamarin (C#).