The second major Substance Painter update of 2018 brings interface updates, cross-substance improvements and a number of new features for newcomers and pros.
Image by Borislav Kechashki
Allegorithmic announced the latest additions to Substance Painter. The Summer Update introduces subsurface scattering (SSS), new projections and fill tools, enhancements to the UX and support for a host of new meshes.
Substance Painter’s updated shaders will help you to add subsurface scattering as a default option. All you need to do is add a Scattering map to a texture set and activate the new SSS post-effect. It works awesome for skin, organic surfaces, wax, jade and other translucent materials. This is an awesome feature to play with.
SSS Comparison with USC Institute for Creative Technologies and the Wikihuman project- Digital Emily 2
The new version of the software also includes updates to projection and fill tools. Non-square projection is added. Images can be loaded in both the projection and stencil tool without altering the ratio or resolution. Those projection and stencil tools can also disable tiling in one or both axes. Fill layers can be manipulated directly in the viewport using new manipulator controls. Standard UV projections feature a 2D manipulator in the UV viewport. Triplanar Projection received a full 3D manipulator in the 3D viewport, and both can be translated, scaled and rotated directly in scene.
Substance Suite users will also see an immediate benefit thanks to an improved consistency between tools. Additions like exposed presets in Substance Designer and a revamped, universal UI guide makes it easier than ever to jump between them.
Additional updates include:
The Substance Painter Summer Update is available now at no cost to Substance subscribers. If you still haven’t jumped the Substance train, download and play with that Substance Painter 30 day trial. Remember, Indie License is just $20 per month.