New Software Converts 360 Videos Into 3D Models
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Latest comments
by Admin
1 hours ago

Sorry guys, missed this. We'll credit the artist, sorry!

by Nadav Hekselman
3 hours ago

Looks beautiful. Thank you for the information.

by Vaidas
7 hours ago

Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.

New Software Converts 360 Videos Into 3D Models
19 November, 2017

Maxime Lhuillier from CNRS/Institut Pascal/UCA demonstrated a technology that is capable of creating a 3D model of a space from a 360 video taken by a simple camera. Sounds crazy, right?

The process is very simple. Maxime Lhuillier used a Garmin Virb 360 camera to record a 360 video.  Then, the software generated a 3D model of a space as complex as a forest using that recording. Yes, the image quality is poor compared to results given by professional cameras. What is more, backlit portions of the videos have less visible detail after image compression. Still, just think about converting a 360 video into a 3D model with a simple laptop!

There are several limitations, though. A scene should be static with sufficient texture and light. Also, the camera motion must be slow enough and you should walk slowly. The idea here is not to get a perfect 3D scene, but to visualize a space using consumer cameras.

Check out these two models generated from videos taken by a 360 camera rig consisting of four helmet-mounted Gopro Hero 3 cameras recording video at 100 fps with frame-accurate synchronization:

The software and method are still in the works and the team is working hard to improve the results. You cannot try the software for yourself right now, so stay tuned for more details!


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1 Comment on "New Software Converts 360 Videos Into 3D Models"


That’s basically what you can already do with photogrammetry. Just export your video into one file per frames, make photogrammetry out of it, and voilà. Nothing groundbreaking imo.