Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
A talented developer needs your help! Michael Stickler has created a tool to automatically import, name, connect and set up materials made in Substance, Quixel, Photoshop or other tools into Maya in less than a second.
Hey guys, I have posted here before about this during research and development, but I am doing a dissertation on tools development. I have created a tool to automatically import, name, connect and set up materials made in Substance, Quixel, Photoshop or whatever into Maya; all in less than a second.
Long story short, I have pretty much completed the script and am looking for beta testers.