New Texture Importer for Maya: Beta Testers Needed
Vendors
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments

I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
22 hours ago

uu

by BakingSoda
2 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

New Texture Importer for Maya: Beta Testers Needed
9 August, 2017
News

A talented developer needs your help! Michael Stickler has created a tool to automatically import, name, connect and set up materials made in Substance, Quixel, Photoshop or other tools into Maya in less than a second. 

Hey guys, I have posted here before about this during research and development, but I am doing a dissertation on tools development. I have created a tool to automatically import, name, connect and set up materials made in Substance, Quixel, Photoshop or whatever into Maya; all in less than a second.

Long story short, I have pretty much completed the script and am looking for beta testers.

Michael Stickler

If anyone is interested in giving the script a try, reply here or message the developer on Facebook to get links and further details.

Comments

Leave a Reply

2 Comments on "New Texture Importer for Maya: Beta Testers Needed"

avatar
Michael Stickler
Guest
Michael Stickler

I am the creator of this tool, thanks to whoever put this up here!

I did get all the feedback I needed and have spent the last few months completely redesigning the tool which I now call “Materialiser”.
I have tried to make it as useful as possible for as many pipelines as possible.
I have since completed Materialiser and it is now up for sale on highend3d.com.

Take a look here and let me know what you think: https://www.highend3d.com/maya/script/materialiser-for-maya

Also, you may be interested in my new website: http://www.MGSTechArt.com

Upq
Guest
Upq

Would love to test that , I have access to maya versions from 2016 to 2018 , I use substance painter , designer and mari .

Thanks and great work even I didnt see it yet

wpDiscuz