Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.
A number of ex-Driveclub and Motorstorm developers joined a new Liverpool-based studio called Wushu Studios. The announcement is also the new beginning for the team of Secret Sorcery, the small indie developer of PlayStation VR god game Tethered.
What is more, Wushu has welcomed former Mass Effect 3 concept artist Alex Figini, Mass Effect fan and industry insider Nate Najda (better known as NeoGAF).
The new team is said to be working on a sci-fi game based on a new IP. Wushu started developing the title with the help of Unreal Engine 4 back in September last year.
Wushu founder and former Evolution and PlayStation game director Alan McDermott talked to Eurogamer about switching from VR back to a standard game:
Art by Alex Figini
[Tethered] gave us a taste for how bringing AAA values to indie game development could be a double edged sword. You have all this creative freedom to make the game you want to make and the game you think gamers will want to play, but it’s so easy to overlook incredibly important aspects like community engagement! Even though we didn’t market the game well at all, I’m still enormously proud of the accomplishment.
The developer described VR games as “commercially challenging”, so the team decided to explore a new, sci-fi idea in a traditional way.
Art by Alex Figini
After a couple of months of concept development, we’d landed on something we felt would be a unique and refreshing take for the genre. We’d hit a +10 excitement modifier and from there, I started flicking through my list of old contacts and making calls to see who was available and might want to jump on board. We’re now 11 strong, with some incredible talent on board, and flying the Wushu Studios flag. We’re self-funding the development of the prototype which we plan to take to GDC to share with potential partners.