I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
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Pixologic has revealed some of the new features from the upcoming releases of ZBrush, including a standard camera with real-world lens properties, folders for grouping SubTools, a new UV unwrap system and more.
The new tools have been presented at ZBrush Summit alongside three new plugins for users called Intersection Masker, ZColor and Kitco Metal Quotes.
One of the coolest things is the option to group SubTools in a scene into folders, which can now be done from the SubTool palette, or by selecting geometry and using the Gizmo 3D manipulator.
You can also duplicate the folders, making it quite convenient to duplicate complex assemblies of sub-objects, while a Boolean Folder option is said to combine all of their individual SubTools into a single surface.
Another huge feature in the new standard camera, which is said to replicate real-world camera properties like focal length and field of view, so it’s now much easier to match sculpts to photographic backplates.
You can learn more about the upcoming features in a breakdown by CG Channel.