Nintendo: Mario on Smartphones?
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4 hours ago

Guys! We need "Favorites" tab here on

Great work!

6 hours ago

My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!

Nintendo: Mario on Smartphones?
10 November, 2015

Nintendo is officially using its beloved stars of the franchise to be in smartphone games.

miitomo-gameplay-80lvMiitomo is Nintendo’s first mobile game, however, Nintendo never fully intended to use their franchise in mobile arena. Tasumi Kimishima, Nintendo’s President, said that “we believe that smart device users will enjoy Miitomo as we are offering Nintendo IP called Mii with which anyone can feel an affinity.”

Nintendo is planning to release four more smartphone apps after Miitomo by March 2017. By doing this they can popularize existing IP and expand and develop new character IP, Shinya Takahashi, general manager of Nintendo’s game development division said.

So the basic strategy is to meet smartphone audiences on the devices that they prefer, with Nintendo’s IP, and it will be an aggressive strategy. Miitomo isn’t aggressive like a Zelda game but it is geared towards LINE-loving mainstream mobile users.

The active use of Nintendo IP is our strategy for the sake of Nintendo’s game software business of the dedicated game systems and, from now on, of the smart device business too


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