hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
The new upgrade to the notorious game shows much better procedurally generated worlds and pushes the visuals of NMS to a new level.
People forget. Remember when No Man’s Sky just got out to the shelves as a PlayStation 4 exclusive? Remember the hate and disgust? Apparently, it’s all over now. Hello Games did a lot of work back then. They’ve seriously updated the game, added a bunch of features, upgraded the world-building algorithms and created what looks like the whole new game. They even came up with the new title for it: No Man’s Sky NEXT. Here’s the trailer.
We actually want to believe that it’s true and this project won’t be another massive disappointment. The design of the locations looks awesome. The vegetation actually looks beautiful. Underwater environments impress. Third-person camera is definitely a good addition. Plus there’s genuine multiplayer finally. Let’s hope this all works out and we could actually play it.