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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
According to the most recent Twitter post by Hello Games founder Sean Murray, the development of No Man’s Sky has finally finished. The version of the game for PlayStation 4 and Windows PC had gone gold and will be available for purchase on August 9, 2016.
It’s happened. No Man’s Sky just went gold. I’m so incredibly proud of this tiny team. 4 years of emotions pic.twitter.com/YJoI6JVgxq
— Sean Murray (@NoMansSky) 7 июля 2016 г.
No Man’s Sky is probably one of the most unusual games of this years since it’s using a lot of the procedural technology. The world of this project is simulated with the help of various algorithms and formulas. It’s all math with a little bit of artistic input from the game’s artists. This game brings procedural from the world of Minecraft on a whole new level, presenting a virtually endless stream of possibilities for exploration.
We can’t wait to hear more about the development of the project and learn some of the solutions and design decisions.