I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?
WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.
According to the most recent Twitter post by Hello Games founder Sean Murray, the development of No Man’s Sky has finally finished. The version of the game for PlayStation 4 and Windows PC had gone gold and will be available for purchase on August 9, 2016.
It’s happened. No Man’s Sky just went gold. I’m so incredibly proud of this tiny team. 4 years of emotions pic.twitter.com/YJoI6JVgxq
— Sean Murray (@NoMansSky) 7 июля 2016 г.
No Man’s Sky is probably one of the most unusual games of this years since it’s using a lot of the procedural technology. The world of this project is simulated with the help of various algorithms and formulas. It’s all math with a little bit of artistic input from the game’s artists. This game brings procedural from the world of Minecraft on a whole new level, presenting a virtually endless stream of possibilities for exploration.
We can’t wait to hear more about the development of the project and learn some of the solutions and design decisions.