Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.
If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.
This is sad only for cheap projects and artists having no desire to grow. This technology in particular will make life easier for those who often use photostock services.
No Place for Bravery is kind of a tough nut to crack. It looks like Superbrothers: Sword & Sworcery EP with hints of Banner Saga and large doze of Hyperlight Drifter. However, it actually plays nothing like those two great games.
The story of ‘No Place for Bravery‘ is centered around a group of adventurers, who are ‘fighting the lost war’. The civilization has fallen, godlike entities are wiping out the rest of humanity. This premise alone makes the game interesting enough, but there’s more.
The guys from Glitch Factory are using the same kind of storytelling used in Dark Souls or Hyper Light Drifter. You explore the world and learn little bits of information about the world through the environment, mysterious events and strange mechanisms. The more times you play, the more you’ll learn about the world.
There’s also a very neat combat system to compliment the story. It’s very hardcore. There are one hit kills, time manipulation mechanic. It works similar to Super Time Force. Users can control more than one character simultaneously-ish by playing with one character and then rewinding time and playing with another character alongside the first one. Sounds pretty complicated to me.
The game was originally announced in August and so far it has been in development for roughly 6 months. There’s still a long way to go, but I can’t help but fall in love with this great visual style and an outstanding eerie world.