No Place for Bravery: Pixel Art Time Manipulation Roguelike
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by Jonas Roscinas
42 min ago

Thanks for featuring my alpha pack. I always try to keep the price super low so everyone can afford it, and such articles mean a lot! Thanks again. -Jonas Roscinas

2 hours ago

not sure what the program will be...fancy video and I love everything allgorithmic does but I really dont know what this will be any thoughts

No Place for Bravery: Pixel Art Time Manipulation Roguelike
14 October, 2016
No Place for Bravery is kind of a tough nut to crack. It looks like Superbrothers: Sword & Sworcery EP with hints of Banner Saga and large doze of Hyperlight Drifter. However, it actually plays nothing like those two great games.

The story of ‘No Place for Bravery‘ is centered around a group of adventurers, who are ‘fighting the lost war’. The civilization has fallen, godlike entities are wiping out the rest of humanity. This premise alone makes the game interesting enough, but there’s more.



Yes, this game looks absolutely beautiful. Ancient gods, pixel art, tiny warriors. I love it.



The guys from Glitch Factory are using the same kind of storytelling used in Dark Souls or Hyper Light Drifter. You explore the world and learn little bits of information about the world through the environment, mysterious events and strange mechanisms. The more times you play, the more you’ll learn about the world.



There’s also a very neat combat system to compliment the story. It’s very hardcore. There are one hit kills, time manipulation mechanic. It works similar to Super Time Force. Users can control more than one character simultaneously-ish by playing with one character and then rewinding time and playing with another character alongside the first one. Sounds pretty complicated to me.


The game was originally announced in August and so far it has been in development for roughly 6 months. There’s still a long way to go, but I can’t help but fall in love with this great visual style and an outstanding eerie world.

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