Incredible, I love this so much. I'm glad someone out there decides to go make older games like this in newer engines. Great work!
Firstly,Amazing work !! But a doubt..for the background thing ..you mentioned of using a mesh with zero edges which helps out in covering up the repetition process..what is it?..any detailed description please.
Quite fantastic. I am a friend of Grayson Wixom and have an entertainment publication thehollywoodtimes.today and am trying to get one of my journalists to interview you.
Check out a plugin for Unreal that extends the functionality of the standard graph editor, allow you to create and edit node graphs more quickly and with more comfort.
Here is a quick overview of the tool from the developer:
Left click and drag on empty space while holding down alt will break all connection wires along its way(note that this is an experimental feature, if you are dragging too fast, some connection wires may still stay connected).
It is also worth mentioning that the tool supports blueprints, behavior tree graphs and animation blueprints. You can find more details on the script here.