Nuke 11.1 Available
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Nuke 11.1 Available
13 December, 2017
News

Foundry has presented a new version of Nuke. Version 11.1 adds new tools for visual script diagnostics featuring a Profile node for performance data to be captured and displayed in a new Profile Panel in a bar chart, pie chart, a list of nodes, or using a timeline.

Visual Script Diagnostics

The new Profile node makes Nuke’s performance profiling system easily accessible through the UI. These tools can be used to help identify possible areas for optimisation in a script. A Profile node can be inserted at any point in a script, allowing performance data including CPU time, wall time, number of ops and memory usage, to be captured for all upstream nodes. The resulting data is viewed in a new Profile panel that allows you to display the data in a bar chart, pie chart, as a list of nodes, or across a timeline and filter the data shown using a variety of options. Profile data can be easily exported and viewed in another session of Nuke without the need to load the script or reprofile.

Localization system improvements

Nuke and Nuke Studio’s file localisation system has been updated to provide more granular control over when and which files are localised; while also introducing more visual cues to showcase the status of localised files, for a more intuitive experience. A new “Manual” mode and “On Demand” policy introduce the ability to localise files, or a subset of files, only when prompted by a user. Manual mode is saved as a preference, allowing you to maintain this setting when opening scripts made by other users which may have different localisation policies. The Python API has been extended to allow developers to set system modes and localization policies programmatically. The API also provides the ability to set localization priority, apply policies based on read node type, and find and remove localised files according to specific criteria.

Nuke Studio: Expanded source clip properties

Properties for source clips in the Nuke Studio and Hiero timeline have been extended to offer more consistent properties with Read nodes in Nuke and create more efficient workflows across the Nuke Family. Source clip properties are now shown in a Nuke style Properties panel. This consolidates existing options into a single location, providing faster access and greater control. A new Project root directory allows source footage file paths to be relative, making the sharing of projects between locations or artists easier and more efficient. In addition, source clip properties are accessible through the same Python API as Nuke, improving scripting capabilities and the ability to integrate Nuke Studio into existing pipelines.

Foundry 

You can find more details on the update and get the tool here

Source: Foundry

Leave a Reply

avatar