This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
After four years of rigorous development and testing, today at IndieCade 2017 software animation pioneers Nukeygara announce the official release of Akeytsu, a new tool designed to simplify the animation process and make it as much as 15 times faster, according to its beta users. Offering an artist-friendly UI and a host of industry-first tools, Akeytsu is one of the fastest and easiest-to-use rigging and animation programs available for game development. Early access pricing is available until the official release onOctober 25, 2017.
“As a lead animator, I was constantly bothered by the heavy and complex 3D tools needed for rigging and animation, and I wasn’t alone,” said Nukeygara co-founder and CEO, Aurélien Charrier. “So we started rethinking and reinventing animation tools to make them simple, intuitive and more productive. We were able to do all that and more with Akeytsu, and this is just the beginning.”
The official release of Akeytsu features several time-saving industry-first tools, including a new IK/FK solver, a first of its kind half rig mirroring process, partial cycling automation, a new way to keyframe and much more.
A few of the new industry-first features in Akeytsu include:
- Light Rig & Skin – Skinning and rigging tools have been simplified to accelerate this entire process. Curve manipulators are no longer necessary to handle the character, as artists can now simply click on the skinned mesh to create their poses. A new duo skin feature provides intuitive duo-steps skinning, saving time without sacrificing high quality results.
- IK/FK solver – Doing away with complex manipulators, Akeytsu’s simplified process allows animators to handle IK and FK in a single skeleton.
- Spinner – Akeytsu introduces a unique 2D manipulator, allowing fast and easy rotation, translation, reverse foot and IK pole vector controls. It has also been designed to avoid the constant and tedious camera view adjustments required by most tools to select thin axis line on screen.
- Curveboard – Akeytsu offers a fully integrated F-curve editor directly in the 3D viewpoint, granting users the ability to animate in a single monitor.
- Cyclemaker – With Cyclemaker, animators only need to do the first part of a character’s motion cycle; Akeytsu will automate the rest. Cyclemaker also makes it so artists can modify motion on just one side, then have the software automatically modify the other.
- Stacker – Akeytsu’s stacker reworks the X-sheet, from traditional 2D keyframing to fit the 3D workflow, offering a vertical keyframe editor that works in conjunction with the timeline keyframe editor. The stacker takes into account the built-in layering system of the mixer.
Akeytsu is designed for use by small indie teams, larger professional studios or even students looking to experiment with animation software. Using the FBX file format, animators can bring their models into Akeytsu from any 3D package, and then return the modified file to the original program – including game engines – to complete the rendering.
“Akeytsu has an amazing user interface,” said Andre Gauthier, head of Unity’s Montreal R&D studio. “It is an extremely well designed character animation tool, and it imports seamlessly in Unity.”
To help develop and polish Akeytsu, Nukeygara put it through a demanding two-year beta process, conducted by over 3,000 animators who used it for gaming, as well animation projects for other mediums. The beta also helped to confirm many of the concerns of Nukeygara’s founders, who felt that current animation tools were unnecessarily convoluted. The result is the first 3D program to provide character keyframe animation and rigging features all in one package, simplifying and speeding up the animation process without compromising on quality.
“Akeytsu cuts down on the effort and cost our studio expends to create top-quality animations,” said Richard Bisso, co-founder and CTO of Hyperkinetic Studios. “By allowing our artists to switch back and forth between animation and rigging with minimal time loss, we can focus on using the time we save to create more great content for our game Epic Tavern!”
Nukeygara will officially unveil and demonstrate all the new features in Akeytsu at IndieCade on Saturday, October 7, 2017 at 12 p.m. The presentation, “Akeytsu: 3D Animation. Reinvented.” is open to all attendees.