Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.
Check out a collection of 80 assorted Sub-D kitbash Nuts and Bolts parts for use with the Polystein Kit for Modo by Mark Tomlinson. The kit is not required but the artist recommends it for efficiency, the parts can also be used as standalone standard MODO assets.
The kit also includes the 80 Assets in Standard Modo drag and drop format to make them more flexible.
All meshes are quads and contain color separated regions for easy selection.