NVIDIA Announces Omniverse

NVIDIA revealed Omniverse, an open collaboration platform that was created to simplify studio workflows for real-time graphics.

The new platform generates portals that set up live connections between industry-standard applications such as Maya, Photoshop, Unreal Engine, and more.

These portals are said to streamline 2D and 3D product pipelines across industries supporting the latest industry standards for design collaboration including Pixar’s Universal Scene Description technology for exchanging modeling, shading, animation, lighting, visual effects and rendering info across multiple tools. Also, it can deal with NVIDIA’s Material Definition Language for users to exchange information about surface materials across multiple tools.

“With Omniverse, NVIDIA has created a product artists will be eager to put to work,” noted Guido Quaroni, vice president of Software at Pixar. “When we open-sourced USD, our goal was to make it easier to combine complex characters and environments into a single scene. Omniverse raises the bar, leveraging USD to enable scalable real-time collaborative workflows across some of the industry’s major software packages.”

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