NVIDIA's PhysX 5 Goes Open-Source

The latest version of the company's real-time physics system comes with support for multiple scenes, collision-triggered audio, and an inspector for robotic applications.

Alongside the new beta release of Omniverse, NVIDIA has also announced that PhysX 5.1, the latest version of its real-time physics system, is now available under the same open-source license terms as NVIDIA PhysX 4. Designed to help expand simulation workflows and applications across global industries, the new version of the system promises to enable high-fidelity simulations at real-time speeds.

As for the new features, PhysX 5 SDK now supports the capabilities of NVIDIA Flex, enabling such features as finite element model-based soft body dynamics as well as liquid, cloth, and inflatable objects using position-based dynamics, optimized to run on GPUs, and the signed distance field collision feature, which allows the user to perform collision detection using a voxelized version of the source mesh.

Moreover, the PhysX 5 users can now define custom geometries, meaning cylinder shapes or implicit block-based worlds can now be supported. Both CPU and GPU parallel computing performance for large simulations has been significantly improved.

On top of that, with the new update, the NVIDIA Flow and NVIDIA Blast libraries are now a part of the PhysX product family and licensed together. The developers commented that Flow is now bundled with the PhysX SDK in the same GitHub repository, with Blast set to be added in the near future.

You can learn more about the release here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

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