NVIDIA: Transforming Workflow with Physically Based Materials
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Most interesting and inspiring artist on the business.

by chemo3000@hotmail.com
10 hours ago

Great interview! I appreciate you make this kind of material that inspire and helps people in the same path :) Thanks 80 level and Mats! Ancelmo Toledo ;)

by earn to die
21 hours ago

Thanks for sharing.I found a lot of interesting information here. A really good post, very thankful and hopeful that you will write many more posts like this one. - earn to die

NVIDIA: Transforming Workflow with Physically Based Materials
17 August, 2017
News

NVIDIA has a nice webinar focused on what makes up a physically based material and how these materials are applied in different applications. This panel discussion with NVIDIA and Scott DeWoody will teach you techniques on creating physically based materials that redefine the process of 3D visualization.

The interactive panel was led by Andrew Rink (Sr. Manager, Global Marketing Strategy for MFG and AEC, NVIDIA) and Scott DeWoody (Firmwide Creative Media Manager, Gensler). The specialists broke down the production process behind physically based materials and the paths of 3D visualization.

Armory by Hinge Digital

Topics discussed:

  1. Physically based rendering use cases and applications in AEC workflow
  2. Introduction to Substance Designer, MDLs and measured materials, and NVDIA Iray
  3. Demo on creating materials for CG 
Source: NVIDIA

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