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NVIDIA has a nice webinar focused on what makes up a physically based material and how these materials are applied in different applications. This panel discussion with NVIDIA and Scott DeWoody will teach you techniques on creating physically based materials that redefine the process of 3D visualization.
Armory by Hinge Digital
- Physically based rendering use cases and applications in AEC workflow
- Introduction to Substance Designer, MDLs and measured materials, and NVDIA Iray
- Demo on creating materials for CG