Octane X has been rebuilt from the ground up in Metal for the all-new Mac Pro and the latest generation iPad Pro. It is the culmination of a long and deep collaboration with Apple’s world-class engineering teams.
“Like so many Octane users, we care about the Mac, passionately. OTOY has been working with Apple to perfect Octane on Metal. We couldn’t be prouder to have Apple reveal the results of this multi-year collaboration to the world today at WWDC.” said Jules Urbach, CEO of OTOY.
“Octane X will be leveraging the unprecedented performance of the new Mac Pro to take interactive and production GPU rendering for film, TV, motion graphics, and AR/VR to a whole new level. Octane X is truly a labor of love, and we can’t wait to get it into the hands of our Mac and iOS customers later this year“ continued Urbach.
Octane X is built on the industry’s first and fastest unbiased GPU render engine, following the laws of physics and light precisely. This makes photoreal CG as in real time is as easy as pointing and shooting a real camera. That means that artists are rendering final frames as fast as they can create them.
OctaneRender kicked off a rendering revolution in 2010 – democratizing real time rendering for millions of artists. Today Octane users are directing Star Wars films, creating Emmy-award winning television and designing the world’s most popular consumer hardware.
Octane X will be available for Mac users to try as a preview release later this year.
The final and full commercial release of Octane X Enterprise Edition will be offered as a free license to customers purchasing the new Mac Pro.
Octane X supports integration across all major 3D content creation apps on macOS, including Unity, Unreal, Autodesk Maya, C4D, Houdini, Blender, SketchUp, Poser, Lightwave, Modo, Nuke, Poser and USD View.
You can get more details here.