OTOY and Epic Games announced the official release of OctaneRender for Unreal Engine 4.
OctaneRender for Unreal Engine is said to complement UE4 ray tracing, making unbiased production path-tracing for final frame rendering available to users natively in Unreal Engine for the first time.
The tool gives the ability to import, export and mix and match ORBX interchange assets from over 2 dozen Octane DCC integrations.
“The release of OctaneRender for Unreal Engine, the world’s leading AAA-game engine, comes at a very exciting time for the industry with the emergence of ray-tracing hardware this year. We now have a pathway to finally bring cinematic and real-time pipelines together for millions of artists,” said CEO and Co-Founder of OTOY Jules Urbach. “In the next few years, we see this integration paving the way for next-generation media production pipelines, where real-time game engines, cinematic path-traced rendering, light field displays, and cloud computing come together to make producing stunning immersive holographic possible for the first time. OTOY and Epic Games have a shared mission to make high-end, Hollywood-grade 3D tools accessible for artists around the world, and we’re excited to see what they can create in Octane for UE4.”
You can get more details here.