Oculus to Cover Royalty Fees for Unreal Developers
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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Oculus to Cover Royalty Fees for Unreal Developers
7 October, 2016
News

During Oculus Connect 3 in San Jose, CA, Oculus announced that it will cover royalty fees for all Unreal Engine titles shipping on the Oculus Store for up to the first $5 million of gross revenue per game.

oculusconnect_4_nowatermark-0

With Epic Games offering developers to use their engine for free, (with a 5% royalty due on gross revenue from the resulting games) a mix of UE4 and Oculus seems to be a good way to start in VR market.

We’ve been close partners with Epic since the very beginning, and we’ve used Unreal Engine for countless projects including Toybox, Dreamdeck, Farlands, Lost, Henry, and the upcoming Dear Angelica from Story Studio.

Nate Mitchell, VP of Oculus

Unreal Engine 4 is widely used by everyone from indie developers to the world’s top triple-A studios. It includes state-of-the-art support for visual scripting scalable to building complete games, and includes complete C++ source code via GitHub. Everyone can use it for free, and custom license terms are available as well. 

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