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Toivo Glumov and Natalie Kayurova have recently released their St. Petersburg pack, based on Allegorithmic’s Material Layering shader. Make sure to read our interview with the artist to learn more about their outstanding project.
The location consists of modules, with which you can create any level you want. Procedural materials will allow you to change the resolution, colors and textures of objects. The material layering shader provides high detail and allows you to use your own tile-materials for any object.
- Demo scenes
- More than 100 models
- More than 50 .sbsar materials
- Patched Material Layering shade
Learn more about the pack here.