Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
Korean independent developer Yang Bing was amazed by a trailer of Final Fantasy XV two years ago so much that he started developing his own game, Lost Soul Aside. The gorgeous title also got some inspiration from the Ninja Gaiden series.
The results achieved with Unreal Engine 4 by one man are just amazing!
The creator states that the game “is far from complete,” and at the moment there’s no info on the platforms.
A few details on the plot:
Ten years ago, there was a war between two kingdoms. The war ended, but several years later the unknown monsters kept to come out and kill people.
Kazer was the Captain of the Knights templar, he rarely has a smile on his face again since the accident of his family, and the nightmare of that day keeps coming to him…
Until he accidentally got combined with one of the monsters, and the monster told him that his name is Arena.
And here is a message that clarifies some of the details:
Hello everyone, thanks a lot for supporting me so much, I’m really glad to see that people like it.
I have been working on it in full time for two years, and feed myself by doing freelance things, and actually my plan was to release the trailer as the end of full-time development and to find a full time job, then continue it in part-time with a really slow speed, maybe ten years or more.
My plan should disappoint you but by that way it can be less stressful, It’s kind of selfish, but just as Kazer said in the end scene, it’s just for saving myself.
I really haven’t expected that there wopuld be so many people liking it, which makes me hesitate to do as I planned. Actually, it’s a bit stressful right now.
This may disappoint you, but I can’t tell a lie that the game will come out in another 2 years.
Maybe there will be some opportunity in the future, allowing me to finish it within a team or in full-time. But right now I’m tired and want to rest.
Sorry for disappointing you guys, and thank you again for the encouragement.
There will be updates though.
Thank you again.