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CGWorkshops and 3D program courses at CG Master Academy, the leading online art school, are starting soon. Students will learn from industry professionals that have worked on some of the most iconic films and games. The instructors, with the help of the CGMA staff, craft courses and programs that speak directly to the industry’s needs. The talent leading these courses is a testament to CGMA’s mission to offer students the most relevant and necessary skills to enter the industry confidently.
Payment installment plans are available for all courses with some starting at $499. Should anyone have any questions regarding registration or portfolio review requests, please contact the CGMA Admissions department here: firstname.lastname@example.org or call by phone at (818) – 561 – 9542.
Check out the full course list for the 3D Character and Environment programs, CGWorkshops, as well as electives. Classes are filling up, so register today!
*If there’s a course you’re interested in that’s marked “FULL”, you may join the waiting list by clicking the link.*
NEWEST 3D CLASSES!
Vegetation and Plants for Games with Jeremy Huxley – FULL!
Texturing and Shading for Games with Kurt Kusper –FULL!
Hard Surface Modeling for Films with Jay Machado – FULL!
Weapons and Props for Games with Ethan Hiley –FULL!
Hair Creation for Games with John Lithvall – FULL!
3D CHARACTER ARTS
Intro to Production Modeling with Juan Pablo Chen – Seats Available!
Anatomy for Production with Christian Bull – Seats Available!
Animal Anatomy with Tyler Breon – Seats Available!
Creature Sculpting with Tyler Breon – Seats Available!
Character Casting with Pete Zoppi – Seats Available!
Texturing for Games with Nathan Brock – Seats Available!
Texturing for Films/Cinematics with Chris Nichols – Seats Available!
Character Creation for Films/Cinematics with Pete Zoppi – Seats Available!
Character Creation for Games with Damon Woods – Seats Available!
3D ENVIRONMENT ARTS
Intro to Maya with David Mooy – Seats Available!
Intro to Substance for Environments with Ben Keeling – Seats Available!
Intro to Environment Art with Jared Sobotta – Seats Available!
UE4 Modular Environments with Clinton Crumpler – FULL!
Intro to Zbrush for Concept and Iteration with Michael Pavlovich – Seats Available!
Storytelling in Previs with Bevin Carnes– Seats Available!
Becoming a Better Artist with Rob Chang– Seats Available!
Absolute Beginners with Anne Pogoda– Seats Available!
Biomedical Imaging in 3D with Giorgio Luciano– Seats Available!
Advanced Matte Painting with Heather Abels– Seats Available!
Character Facial Rigging for Production with Wade Ryer– Seats Available!
Body Mechanics with Kyle Kentworthy– Seats Available!
Cloth Simulation with Steve Sandles– Seats Available!
Intro to Digital Matte Painting with Igor Staritsin– Seats Available!
Rigging Techniques: Cartoon to Realistic with Nico Sanghrajka– Seats Available!
Photogrammetry for Games with Jonathan Rush– Seats Available!
Mastering Destruction in Houdini with Keith Kamholz– Seats Available!
Concept Art: From 2D to 3D with Luca Nemolato– Seats Available!
Rigging for Games with Ehsan Kiani– Seats Available!
Motion Graphics with Nik Hill– Seats Available!
Scripting and Tool Development for Maya with Nico Sanghrajka– Seats Available!
Introduction to FX Using Houdini with Saber Jlassi– Seats Available!
VEX in Houdini with Anastasia Opara — FULL!