@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
The Fall 2018 registration period for CGMA is coming to an end in just 2 weeks. CGMA has been providing accessible and affordable online arts education for almost a decade. Master artists in the Art, Games, and VFX industries have been recruited by the academy to lead their 6 – 10 week courses. These artists are also involved in the curriculum development of each course to ensure the material is relevant and speaks to industry demands.
What follows are the courses and programs available today, with start dates just around the corner. Learn from the industry’s best with payment plans available for each course. Artists can pay 50% now and the other half of the total course price on November 2. Contact their Admissions department to discuss registration or for portfolio review requests – either via email at firstname.lastname@example.org or by phone (800) – 959 – 0316.
Intro to Rigging with Fabio Siino – Seats Available
Sculpting Anatomy: From Animal to Creature with Gael Kerchanbaum – 4 Seats Available!
Character/Creature Costume Design for Films & Games with Jerad Marantz – Seats Available!
Stylized Character Creation: From Cartoon to Realistic with Hannah Kang – Seats Available!
Level Design for Games with Patrick Haslow – 4 Seats Available!
The Art of Lighting for Games with Omar Gatica – 2 Seats Available!
Organic World Building in UE4 with Anthony Vaccaro – 4 Seats Available!
FX for Games with Fabio Silva – 5 Seats Available!
Abstract Effects in Houdini with Alex Lombardi– 2 Seats Available!
3D CHARACTER ARTS
Hair Creation for Games with John Lithvall – 4 Seats Available!
Anatomy for Production with Christian Bull – 5 Seats Available!
Character Casting with Pete Zoppi – Seats Available!
Texturing for Films/Cinematics with Chris Nichols – Seats Available!
Character Creation for Films/Cinematics with Pete Zoppi – Seats Available!
ZBrush for Concept and Iteration with Michael Pavlovich — FULL!
3D ENVIRONMENT ARTS
Vegetation and Plants for Games with Jeremy Huxley – FULL!
Intro to Maya with David Mooy – FULL!
Intro to Substance for Environments with Ben Keeling – 2 Seats Available!
Intro to Environment Art with Andres Rodriguez – 5 Seats Available!
UE4 Modular Environments with Clinton Crumpler – FULL!
Texturing and Shading for Games with Kurt Kupser –5 Seats Available!
Hard Surface Modeling for Films with Jay Machado – 2 Seats Available!
Stylized 3D Asset Creation for Games with Kevin Griffith – Seats Available!
3D & FX ELECTIVES
Weapons and Props for Games with Sean Marino – 5 Seats Available!
Organic Design in Houdini with Niels Prayer – Seats Available!
Intro to Unity with Len White – Seats Available!
Storytelling in Previs with Bevin Carnes– Seats Available!
Becoming a Better Artist with Rob Chang– Seats Available!
Absolute Beginners with Anne Pogoda– 5 Seats Available!
Body Mechanics with Kyle Kentworthy– Seats Available!
Mastering Destruction in Houdini with Keith Kamholz– Seats Available!
Concept Art: From 2D to 3D with Luca Nemolato– Seats Available!
Motion Graphics with Nik Hill– Seats Available!
Introduction to FX Using Houdini with Manuel Tausch– 2 Seats Available!
Intro to Digital Matte Painting with Igor Startisin – Seats Available!