Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
The Fall 2018 registration period for CGMA is coming to an end in just 3 days. CGMA has been providing accessible and affordable online arts education for almost a decade. Master artists in the Art, Games, and VFX industries have been recruited by the academy to lead their 6 – 10 week courses. These artists are also involved in the curriculum development of each course to ensure the material is relevant and speaks to industry demands.
What follows are the courses and programs available today, with start dates just around the corner. Learn from the industry’s best with payment plans available for each course. Artists can pay 50% now and the other half of the total course price on November 2. Contact their Admissions department to discuss registration or for portfolio review requests – either via email at firstname.lastname@example.org or by phone (800) – 959 – 0316.
Sculpting Anatomy: From Animal to Creature with Gael Kerchanbaum – FULL!
Stylized Character Creation: From Cartoon to Realistic with Hannah Kang – FULL!
Level Design for Games with Patrick Haslow – FULL!
The Art of Lighting for Games with Omar Gatica – FULL!
Organic World Building in UE4 with Anthony Vaccaro – FULL!
FX for Games with Fabio Silva – 5 Seats Available!
Abstract Effects in Houdini with Alex Lombardi– FULL!
3D CHARACTER ARTS
Hair Creation for Games with John Lithvall – 4 Seats Available!
Anatomy for Production with Christian Bull – FULL!
Character Casting with Pete Zoppi – Seats Available!
Texturing for Films/Cinematics with Chris Nichols – Seats Available!
Character Creation for Films/Cinematics with Pete Zoppi – FULL!
ZBrush for Concept and Iteration with Michael Pavlovich — FULL!
3D ENVIRONMENT ARTS
Vegetation and Plants for Games with Jeremy Huxley – FULL!
Intro to Maya with David Mooy – FULL!
Intro to Substance for Environments with Ben Keeling – FULL!
Intro to Environment Art with Andres Rodriguez – FULL!
UE4 Modular Environments with Clinton Crumpler – FULL!
Texturing and Shading for Games with Kurt Kupser –5 Seats Available!
Hard Surface Modeling for Films with Jay Machado – FULL!
Stylized 3D Asset Creation for Games with Kevin Griffith – FULL!
3D & FX ELECTIVES
Weapons and Props for Games with Sean Marino – 5 Seats Available!
Organic Design in Houdini with Niels Prayer – Seats Available!
Intro to Unity with Len White – Seats Available!
Storytelling in Previs with Bevin Carnes– Seats Available!
Becoming a Better Artist with Rob Chang– Seats Available!
Absolute Beginners with Anne Pogoda– 5 Seats Available!
Body Mechanics with Kyle Kentworthy– Seats Available!
Mastering Destruction in Houdini with Keith Kamholz– Seats Available!
Concept Art: From 2D to 3D with Luca Nemolato– Seats Available!
Motion Graphics with Nik Hill– Seats Available!
Introduction to FX Using Houdini with Manuel Tausch– 2 Seats Available!
Intro to Digital Matte Painting with Igor Startisin – Seats Available!