Optimization of Destruction Simulation for Unity and UE4
Events
Subscribe:  iCal  |  Google Calendar
Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments
by Keith Parker
8 hours ago

This is techno-sorcery!

by Bob
12 hours ago

Unite India is here: https://unity.com/event/unite-india-2019

there is no need to create a vdb, but it works yes

Optimization of Destruction Simulation for Unity and UE4
11 April, 2017
News
Paul Ambrosiussen released a new tool, which helps to optimize destruction simulation for usage in games built with Unreal Engine or Unity.

Procedural destruction simulation for a long time has been one of the biggest features of Houdini package. While a lot of developers still believe this technology only applicable for large-scalemovie production, you can actually use it in games as well. During GDC SideFX actually shared a bunch of awesome talks about the way this technology could be applied in games.

Most recently Paul Ambrosiussen released a tool, which may make the whole process of importing destruction simulation in game engine much more convenient.

It works great if you are building content for Unreal Engine 4, Unity, Maya or 3DsMax. You can get more info on the official website.

Leave a Reply

avatar