Optimization of Destruction Simulation for Unity and UE4
Events
Subscribe:  iCal  |  Google Calendar
San Antonio US   18, Jan — 21, Jan
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Latest comments

after reading this incredible article, im still left with the question..."but, HOW?!"

More of these please! I need some good beginner tutorial!

by Berti Hien
6 hours ago

ahahahah Luke hahaha comment of the day !

Optimization of Destruction Simulation for Unity and UE4
11 April, 2017
News
Paul Ambrosiussen released a new tool, which helps to optimize destruction simulation for usage in games built with Unreal Engine or Unity.

Procedural destruction simulation for a long time has been one of the biggest features of Houdini package. While a lot of developers still believe this technology only applicable for large-scalemovie production, you can actually use it in games as well. During GDC SideFX actually shared a bunch of awesome talks about the way this technology could be applied in games.

Most recently Paul Ambrosiussen released a tool, which may make the whole process of importing destruction simulation in game engine much more convenient.

It works great if you are building content for Unreal Engine 4, Unity, Maya or 3DsMax. You can get more info on the official website.

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz