i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Underworld Ascendant and System Shock 3 are now developed with the help of legendary game designer behind Deus Ex and Epic Mickey, Warren Spector.
University of Texas at Austin has lost its employee when well-known designer left the academia to return to game development. His new job is a studio director at OtherSide, where Underworld Ascendant and System Shock 3 are in production.
I’ve loved working with students as Director of the Denius-Sams Gaming Academy in the University of Texas’ Moody College of Communication. But when the opportunity to have a bigger role in bringing Underworld Ascendant to life, as well as playing in the System Shock universe once again, helping to bring these games to a 21st century audience, I just couldn’t say no. Working on System Shock was one of the most fulfilling things I’ve done in my career and it’s hard to describe how much I’m looking forward to sharing with players what SHODAN has been up to since the last game was released.
The history between OtherSide Entertainment and Warren Spector goes back in the days, when Spector and OtherSide’s founder Paul Neurath worked on Thief: the Dark Project and the original System Shock.