Overwatch – Early In Development Gameplay Footage

The latest BlizzCon featured something special.

The latest BlizzCon featured something special. Jeff Kaplan and Michael Chugame presented a look at some of the earliest stages of Overwatch, including the very first sequence rendered in the engine from 2013.

Basically, the video is a marvelous step-by-step look at Overwatch’s evolution. Tracer was the first character the team was working. Tracer had no guns, so she had to use lazer eyes. The video starts with some basic builds of the Temple of Anubis map.

UI, lighting, and level design are followed by new heroes and some early versions of abilities such as Spirit Dragon and Reinhardt’s charge. It appears that Genji’s Dragonblade was his unlimited regular attack!

Published 06 November 2017
Arti Sergeev
Business Head