Georg Klein shared a detailed breakdown of his stylized environment Lisbon Streets: composition, modular buildings, texturing and materials in Substance tools, scene setup in UE4, and more.
Jonathan Johnson talked about the production of his 3D environment inspired by Chateau Guillard and Paris maps from Overwatch: use of trim sheets, texturing in Substance Designer, modeling in Maya, and final setup in UE4.
Rakan Khamash discussed his workflow in MODO, shared his first impressions of it and talked about its advantages and compatibility with other tools.
Former students from New3dge talked about their game prototype SmashOut: Arena with the Overwatch style.
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
Unreal Bucket: Working on an Asset Library for UE4I'm glad I could pew myself into the heartwarming chest of this p...·
Looking Closely at the Job Interview Process at AAA Game StudiosI enjoyed reading this article. I'm not into 3D, though.·
Hardsuit Labs Employees Report LayoffsI have a really hard time believing this game will survive all of this...·
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