Jonathan Johnson talked about the production of his 3D environment inspired by Chateau Guillard and Paris maps from Overwatch: use of trim sheets, texturing in Substance Designer, modeling in Maya, and final setup in UE4.
Rakan Khamash discussed his workflow in MODO, shared his first impressions of it and talked about its advantages and compatibility with other tools.
Former students from New3dge talked about their game prototype SmashOut: Arena with the Overwatch style.
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
How Will 3D Production Change In The Future?I dont believe that photography is the best example, though I understa...·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
How Will 3D Production Change In The Future?UE5 will NOT be free. Epic branded this differently for a reason and w...·
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