Articles
Lisbon Streets: Creating a Futuristic Scene in the Overwatch Style
Georg Klein shared a detailed breakdown of his stylized environment Lisbon Streets: composition, modular buildings, texturing and materials in Substance tools, scene setup in UE4, and more.
Author
Georg Klein
Published on
Oct 27, 2020
Making an Overwatch Fan Art Scene: Approach to Texturing
Jonathan Johnson talked about the production of his 3D environment inspired by Chateau Guillard and Paris maps from Overwatch: use of trim sheets, texturing in Substance Designer, modeling in Maya, and final setup in UE4.
Author
Jonathan Johnson
Published on
Jun 04, 2020
Game Modeling in MODO: Tips and Tricks
Rakan Khamash discussed his workflow in MODO, shared his first impressions of it and talked about its advantages and compatibility with other tools.
Author
Rakan Khamash
Published on
Dec 16, 2019
SmashOut Arena: Level & Character Development
Former students from New3dge talked about their game prototype SmashOut: Arena with the Overwatch style.
Author
Durand Wilhem
Published on
Nov 06, 2019