It is basically an all-in-one sound solution that will help you bring your game to life. Sounds are extremely important, but, unfortunately, developers tend to forget about this part.
- Light and heavy Impact sound events based on materials
- Roll and friction sounds based on materials
- Relative correction
- Support for Skeletal meshes
- Roll vs Slide correction
- Multi-Component support
- A sound node like a sound library for better organization
- Sound interaction libraries that are external to the blueprint
- Various performance optimizations and the ability to create sound detail levels
- Many workarounds to fix various limitations
- Dynamic Parameters