your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?
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Minutehour shared a filter that processes an image to have craquelure similar to “Italian” pattern craquelure. The tool provides a great way to upscale small images intended for 3D environment production as it adds a bit of depth and detail to the overall processed image, generating Normal, Height, Roughness and AO map as well.
All example images used are artful divinations of Zhillustrator, so if you like those be sure to check his Artstation site for more of his fantastic artworks.
To use it you would need Substance Player, freely available at Allegorithmic.
Included in the package is .sbsar used within Substance Player, test image, and a small how-to read me file. Feel free to use this in your personal and commercial projects, and if you find it useful any donation would be greatly appreciated!