Paradox 1.2 Released
Events
Subscribe:  iCal  |  Google Calendar
Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments
by Shayne Byrne
40 min ago

Maybe they should focus on making their games they already have run a bit better first. There are many complaints about the game play in World of Tanks. The platoon aspect needs fixing so it is more fairly ranked.

>Evangelion on TV I see you're man of the culture, Thomas :)

give me some names. Who's doing great environment work with Unity these days? I'd be happy to interview anyone who's showing some cool stuff!

Paradox 1.2 Released
17 July, 2015
News

Another update has been released for Paradox which includes huge improvements such as: the default scene setup of new games, script reloading in the editor and in games, new tools to see and highlight materials in the scene editor, and inline documentation in the Game Studio.

Default Scene

DefaultScene-80lv

With a simple scene and graphics pipeline setup for you, creating games has never been easier.

Script Reloading and Live Scripting

Script Reloading: edit C# scripts and have them reloaded live in the Game Studio. Public values will be kept (as much as they can possible).

LiveScripting-80lv

Live Scripting: In GameStudio you can run your game in live-scripting mode. They will be reloaded inside the current running game as soon as the C# scripts are updated. An instant iteration on your gameplay code will be allowed.

Inline Documentation

More detailed documentation has been added to many object properties and settings. This makes it easily accessible in a dedicated area just below the property grid, when you’re pointing at an item.

UserDoc-80lv

Material and Model Highlighting

Material-highlight0-80lv

Material-highlight1-80lv

When working on materials in a scene, there are times where you want to be able to see exactly where a material is used on a model. With a new material highlight feature, you can easily see different materials in the viewport and in the property grid by moving the mouse over the selected model. It’s also possible to highlight a material from the property grid to identify which part of the model it covers.

Material-highlight2-80lv

Also, when looking through your assets, you might want to see where it was used in the scene. When selecting an asset, the objects that are using it will be highlighted for a short moment.

Windows 10

Windows 10 Universal Apps for Store and the Phone, are now supported. You can add it to your existing projects by right-clicking the package in Solution Explorer and selecting “Update Package” and then clicking “Update Platforms.”

Source: paradox3d.net

Leave a Reply

avatar