Paradox 1.2 Released
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Paradox 1.2 Released
17 July, 2015
News

Another update has been released for Paradox which includes huge improvements such as: the default scene setup of new games, script reloading in the editor and in games, new tools to see and highlight materials in the scene editor, and inline documentation in the Game Studio.

Default Scene

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With a simple scene and graphics pipeline setup for you, creating games has never been easier.

Script Reloading and Live Scripting

Script Reloading: edit C# scripts and have them reloaded live in the Game Studio. Public values will be kept (as much as they can possible).

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Live Scripting: In GameStudio you can run your game in live-scripting mode. They will be reloaded inside the current running game as soon as the C# scripts are updated. An instant iteration on your gameplay code will be allowed.

Inline Documentation

More detailed documentation has been added to many object properties and settings. This makes it easily accessible in a dedicated area just below the property grid, when you’re pointing at an item.

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Material and Model Highlighting

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When working on materials in a scene, there are times where you want to be able to see exactly where a material is used on a model. With a new material highlight feature, you can easily see different materials in the viewport and in the property grid by moving the mouse over the selected model. It’s also possible to highlight a material from the property grid to identify which part of the model it covers.

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Also, when looking through your assets, you might want to see where it was used in the scene. When selecting an asset, the objects that are using it will be highlighted for a short moment.

Windows 10

Windows 10 Universal Apps for Store and the Phone, are now supported. You can add it to your existing projects by right-clicking the package in Solution Explorer and selecting “Update Package” and then clicking “Update Platforms.”

Source: paradox3d.net

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