Paradox: A Free C# Game Engine With Lots of Features

Paradox: A Free C# Game Engine With Lots of Features

GameFromScratch took a deeper look into one of the best free engines available for game developers all over the world.

Silicon Studios is a company from Japan, that did a lot of game related work in the past, but now is more focused on technology and creation of high-quality tools for companies working with game production. It has an extensive portfolio of products, including Yebis 3 (optical effects), Mizuchi (realtime rendering engine with incredible visuals) and Paradox.

Paradox is a free beta product with an abundance of features. This technology recently was highlighted by GameFromScratch – a very useful blog for all the game developers out there. Specialists made a very detailed review of the Paradox engine and showed its features:
  • Target Windows, Windows 10, Windows Phone, Android, iOS and coming soon PlayStation 4, Linux and MacOS
  • Tight integration with Visual Studio
  • Broad 2D and 3D file support, asset management
  • 2D and 3D engines
  • Pre-generated and dynamic font support
  • 2D frame based and 3D bone/blended animation
  • Full customizable rendering pipeline
  • Physics via the Bullet Physics Library
  • Shader support via composition with inheritance and mixin support
  • Target both HLSL and GLSL
  • Complete UI system with text, images, scrolling, modals, 9patch, scrolling, etc
  • Layout system including canvas, grid, panel, stack panel and uniform grid controls
  • music (mp3) and sound effect support with positional support
  • mouse, keyboard, touch (with gestures) and gamepad input support

Although GameFromScratch was pretty critical about Paradox, the reviewer did notice a lot of positive sighs, which really show that this technology has a lot of potential and there’s a high chance it may develop in a really good product. It’s very easy to start with and the programming model is good. The technology is powerful, but not finished. There are a lot of samples to figure out the details. The biggest setback for newcomers is that the documentation provided for the developers is out of date or simply wrong.

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The biggest advantage is that it’s totally free. Basically you get a free piece of technology ready for game-making with no strings attached and you can actually work on your own game here. You don’t have to share revenue or buy a license. It’s completely free and that’s what makes it so cool.

Source: gamefromscratch.com

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