Epic Games decided to share productive sessions from Unreal Dev Day in Montreal with the entire Unreal development community.
The talks focus on a wide range of topics including the profiling tools, character texturing pipeline and the secrets behind projects like Fortnite and Paragon.
Let’s start with one of the presentations dedicated to texturing process:
In this Unreal Dev Day Montreal presentation, Technical Artist Harrison Moore goes through the texturing pipeline used on Paragon from start to finish, breaking down the steps and techniques the team uses to texture hyper-realistic characters in UE4.
You can find other sessions here.