Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
Epic Games was kind enough to forward us a press-release with some details of their new upcoming MOBA game Paragon.
Paragon is the MOBA from Epic Games that puts you in the fight with explosive action, direct third-person control, and deep strategic choice. Choose from an ever-expanding roster of unique Heroes, earn cards to customize their abilities, and lead your team to victory.
Epic showed a small glimpse of gameplay in their first game trailer. The whole thing is captured entirely in Unreal Engine 4 and it looks amazing. No, not amazing. It looks godlike. It’s like Final Fantasy cutscenes that you can actually play. I’m not sure any other company really understands how to use this engine as good as Epic does. The trailer features a couple of heroes and shows some of the gameplay.
There’s also a separate gameplay video with more details and bits of information.
The first working early access version of Paragon will be released in Spring 2016. The project is coming to PC and PlayStation 4. Open Beta will start in Summer 2016. You can get full info about Paragon on the official website www.paragon.com.
Source: official website