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Learn how to create a game ready stylized treasure chest asset with a new 4-hour guide by Tobias Koepp. The 15-part tutorial covers the modeling, sculpting and texturing of a treasure chest in great depth. The artist will also show you some of his UV and retopologizing workflow in 3D-Coat and baking in Marmoset 3.
This is an advanced tutorial and requires basic modeling, UVing, sculpting and texturing knowledge. A basic knowledge of the navigation of the following projects is prefered: Maya, Zbrush, Substance Painter 3D Coat and Marmoset 3 are optional but needed for the entire tutorial.
Advanced users can start with video 09 and jump right into Substance Painter with the model and Textures provided.