$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
People Can Fly has announced the opening of two new studios: People Can Fly UK based in Newcastle, UK and the second one in Poland, People Can Fly Rzeszow. Former Ubisoft staff and veteran developers will unite forces to work on an unannounced AAA shooter.
A popular and vibrant city, Newcastle is the northern hub of video games development in the UK, with other AAA studios such as Ubisoft Reflections and Sumo, a wide range of indie developers, and local Universities such as Teesside, Newcastle, and Northumbria hosting a variety of top-flight games courses.
Working alongside the main PCF Warsaw studio and PCF UK is the recently opened Rzeszów studio with around 30 developers that worked on Sniper: Ghost Warrior franchise.
People Can Fly Rzeszów Team
Rzeszow is a growing gaming hub in the southern part of Poland, with many game studios, technical universities that offer gaming and VR courses, and a strong community of gaming enthusiasts.
Since People Can Fly became an independent studio again, our ambition has been to build a team of talented and experienced developers that can develop the best AAA games. We decided in 2017 to open a new studio in Newcastle, the UK, to attract not only local talent, but also to attract the best developers within the UK. We want this team to grow to 20-30 developers within the next 12-18 months. When CI Games decided to restructure its operations, we immediately decided to open a new studio in Rzeszów to allow those great developers to keep on working together as a team, and to contribute to the game we’re working on. Our intention is to give both new studios, in Newcastle and in Rzeszów, the opportunity to work on features or part of the game independently from the Warsaw team – says Sebastian Wojciechowski, CEO, People Can Fly.
All three studios and over 150 developers are currently working on a new IP, a AAA shooter developed alongside Square Enix.
People Can Fly
Looking for a job? People Can Fly needs different specialists, in all locations. You can learn more about available positions here.