Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Guilherme Rambelli decided to share more details on his workflow and make available his Substance Painter project setup for someone interested in learning how to set up the entire photogrammetry project.
This bundle contains:
- Substance Painter Project with Layer setup (Asset Rock 01 and Rock 02)
- Maps ready to be exported
- 2 FBX files containg 1 3D asset each.
- Photogrammetry Workflow Breakdown – PDF
I hope the Project file along with the PDF Document, contains the entire breakdown and Source files I used to post-process the photogrammetry assets in Substance Painter.