Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Guilherme Rambelli decided to share more details on his workflow and make available his Substance Painter project setup for someone interested in learning how to set up the entire photogrammetry project.
This bundle contains:
- Substance Painter Project with Layer setup (Asset Rock 01 and Rock 02)
- Maps ready to be exported
- 2 FBX files containg 1 3D asset each.
- Photogrammetry Workflow Breakdown – PDF
I hope the Project file along with the PDF Document, contains the entire breakdown and Source files I used to post-process the photogrammetry assets in Substance Painter.