Galal Mohey, Lead Character Artist at Snappers, has presented his latest photorealistic project.
The purpose of this project was to create a generic male head for a Facial rigging tech demo at Snappers.
I Worked on this with my friends:
Still images was rendered using Arnold, ALshaders and hair using Xgen.
We used Ornatrix for the hair cards in the Unreal Engine version.
Details were sculpted manually in Zbrush and enhanced using TexturingXYZ tillable maps.
You can find more details on the project here.