Photorealistic Landscape Pack for UE4
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, May — 24, May
Krakow PL   21, May — 23, May
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Latest comments
by Assignment help
5 hours ago

Our expert guides dependably work in a state of harmony with the necessities given to us, and this makes our task arrangement a perfect one. We provide best Online Assignment Help . Allassignmenthelp deals with all the contextual investigations and assignments relating to aces. https://www.allassignmenthelp.com/

by Matthieu CHOLLET
16 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Photorealistic Landscape Pack for UE4
4 May, 2017
News
Check out a mind-blowing set “Photorealistic Landscapes Pack 3” by Gokhan Karadayi that features highly detailed 64 km2 (8×8 km). You can use these 5 high-quality landscapes for all kinds of next-gen games.

Contents:

  • 2 Canyons Landscape
  • 1 Desert Landscape
  • 2 Afghan Mountains Landscape

Technical Details:

  • 64km2 (8×8) Landscapes (Painted with rock and vegetations)
  • High quality 8K HeightMap and SplatMaps.
  • 42 High quality ground texture (Diffuse, Normal, Specular Maps 2048×2048)
  • 8 Big cliff meshes
  • 8 Rock meshes
  • 33 Plants meshes
  • 9 ground rock meshes
  • 1 River mesh
  • 3 Master material and 4 instanced material

Features:

  • NEW material system
  • Physically Based Materials
  • Auto-painted landscape material
  • Easy and understandable material
  • New rock and cliff models (3D Scan)
  • New textures
  • New atmosphere settings
  • Easy customization with Landscape instance materials.
  • Parallax Occlusion Mapping Materials
  • Automatic 3d Mesh generation (Different layers)
  • Automatic blending layers using a heightmap.
  • Automatic slope variation
  • 8×8 km (64 km2)
  • High Frame per Second (FPS)

Intended Platforms: Desktop, Console

Get the bundle

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz