It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
ClassyDogFilms has shared a nice guide to scanning exterior man-made environments. Learn how to get clean results, set up reflections and deal with huge objects.
I’m finally back with another guide to Agisoft PhotoScan! In this installment, we’ll learn how to 3D scan exterior man-made environments. Discover tips and tricks to get clean results on solid colors and patterns, how to deal with reflections, and how to shoot huge subjects. We’ll also cover methods to improve your textures, such as delighting and calibrating images using 3D LUT Creator. Special guest appearances by Capturing Reality’s Reality Capture and your Mother!
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