Pillars of Eternity 2: Deadfire Announced

Travel by both land and sea, encounter new cultures and environments, take a part in dynamic quests.

Obsidian Entertainment announced Pillars of Eternity 2: Deadfire, a project that will be funded with the help of crowdfunding platform Fig. The crowdfunding campaign will be live today with the goal at $1.1 million, $2.25 million open for equity.

The original game Pillars of Eternity also started as a Kickstarter project called Project Eternity and got nearly $4 million in 2012. The isometric PRG promised an experience similar to games like Baldur’s Gate, Icewind Dale, and Planescape: Torment. Fans and critics like the final product with a real-time combat system and several story paths with tons of gameplay hours.

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Pillars of Eternity 2: Deadfire will continue the original story being a direct sequal.

Eothas … the god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia. Ripping his way out of the ground, he destroys your stronghold and leaves you at the brink of death. To save your soul, you must track down the wayward god and demand answers — answers which could throw mortals and the gods themselves into chaos.

Players will get the ability to travel by both land and sea, have a chance to encounter new cultures and environments. NPCs will follow their own schedule in a world dynamic quests. The return of some old party members is promised.

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You can even use your old save files to “continue the story you began as the Watcher of Caed Nua … and see how your decisions and actions in the Dyrwood persist in Deadfire.”

Find more information on the announced project here

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