Pixar rendering software goes free
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments
by BakingSoda
20 min ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

by Dennis George
41 min ago

Good way of telling, good post to take facts regarding my presentation subject matter, which i am going to deliver in my college Pay Someone To Do My Exam

Thank you for your sharing. Thanks to this article I can learn more things. Expand your knowledge and abilities. Actually the article is very practical. Thank you! You go here: https://windownproduckey.blogspot.com/

Pixar rendering software goes free
24 March, 2015
News

Pixar just released a free version of RenderMan software. It is compatible with Windows, Linux and OS X operating systems, works with Maya and Katana plugins. In the future developers will add support for Cinema4D and Houdini. Plugins for 3DS Max, Modo, Rhino, Blender and Lightwave may also be in the works.

The studio launched a community platform for RenderMan users. They can show off their projects and discuss how to work with the program.

RenderMan is a program developed by Pixar. It is used since 1994 and was utilized in such films as The Guardians of the Galaxy, Captain America: The Winter Soldier and The Hobbit: The Battle of the Five Armies.

This month Epic Games made the Unreal Engine 4 free as well. Anyone can work with the program for visualization of games and other products. Developers have to pay for the technology: if the created product makes a sustainable amount of money they will have to share revenue with the engine holder. Then the author will quarterly pay 5% of gross revenue. A semi-payable model is also used to distribute Unity 5 engine.

via arstechnica.com

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz