Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
Adult Swim Games had a huge presence at the PlayStation Experience presentation. This small publisher showed a couple of games, including the amazing Death Gambit, which will eventually come to PlayStation 4.
If you haven’t seen Death Gambit, you’re obviously missing a lot of fun. It’s a very dark pixel action/RPG mixed with crazy melee action and exploration. You travel the world, meet with crazy enemies, slay everybody and manage to stay alive. Seems pretty straightforward, but the game does look fresh and crisp.
Death’s Gambit is a challenging Action-RPG where you explore an alien medieval planet filled with beasts, knights, and horrors. Climb big creatures that will test your resolve. Fight dangerous monsters that will make you think outside the box. Give up everything for glory.
It’s being developed by a small indie team White Rabbit, which has 4 main creators as well as 7 contributors. Level design is done by Jean Canellas and the art direction is helmed by Alex Kubodera. These guys are very young, they have graduated only a couple of years ago, so they do have a very fresh look at games.
White Rabbit unofficially formed in February 2014 when Jean Canellas and Alex Kubodera started teamed up to work on a prototype that Jean had made back in 2012, this game would become Death’s Gambit. It began out of a desire to make a game we felt we HAD to make. We felt that if we didn’t make this game now, we might be missing out on a great opportunity. The two initially met in USC in their first class for their major Interactive Media.
Good to know that Adult Swim Games helps them and lets the developers get access to various platforms, including PS4. I don’t think that would have been able to do it without a publisher.
Be sure to check out their awesome devblog.
Source: PlayStation Experience