I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
Adult Swim Games had a huge presence at the PlayStation Experience presentation. This small publisher showed a couple of games, including the amazing Death Gambit, which will eventually come to PlayStation 4.
If you haven’t seen Death Gambit, you’re obviously missing a lot of fun. It’s a very dark pixel action/RPG mixed with crazy melee action and exploration. You travel the world, meet with crazy enemies, slay everybody and manage to stay alive. Seems pretty straightforward, but the game does look fresh and crisp.
Death’s Gambit is a challenging Action-RPG where you explore an alien medieval planet filled with beasts, knights, and horrors. Climb big creatures that will test your resolve. Fight dangerous monsters that will make you think outside the box. Give up everything for glory.
It’s being developed by a small indie team White Rabbit, which has 4 main creators as well as 7 contributors. Level design is done by Jean Canellas and the art direction is helmed by Alex Kubodera. These guys are very young, they have graduated only a couple of years ago, so they do have a very fresh look at games.
White Rabbit unofficially formed in February 2014 when Jean Canellas and Alex Kubodera started teamed up to work on a prototype that Jean had made back in 2012, this game would become Death’s Gambit. It began out of a desire to make a game we felt we HAD to make. We felt that if we didn’t make this game now, we might be missing out on a great opportunity. The two initially met in USC in their first class for their major Interactive Media.
Good to know that Adult Swim Games helps them and lets the developers get access to various platforms, including PS4. I don’t think that would have been able to do it without a publisher.
Be sure to check out their awesome devblog.
Source: PlayStation Experience