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James Petruzzi talked about the development of the metroidvania game Chasm: level generation, battle mechanics, pixel art, Kickstarter campaign, and more.
27 May, 2019
The team of Fictiorama shared the details behind their unique indie game Do Not Feed the Monkeys with a non-linear narrative that was nominated by IGF.
6 March, 2019
Lucas Rgznsk talked about the production process behind his voxel & pixel pieces, discussing the charm of these approaches.
19 February, 2019
The team of Ministry of Broadcast shared the details behind their amazing pixel art game: GameMaker as an engine choice, art style, immersive story and more!
30 November, 2018
Great little tool, which can help you convert any image into an old-school sprite.
20 February, 2018
Artist and designer Christopher Ortiz discussed with 80.lv the creation of the fantastic cyberpunk bartender action VA-11 HALL-A.
12 January, 2018
Don Bellenger talked about the production of Black Future ’88, a very interesting project, which combines retro 80s aesthetics and fantastic custom tech.
7 December, 2017
Mark Knight gave a detailed breakdown of the complex animation he created in Hexels.
6 December, 2017
IAMAG is running a Kickstarter campaign, trying to fund an edition of a high-quality art book of digital art.
5 December, 2017