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Latest comments
by Nils Arenz
7 hours ago

@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.

by Kyle Bromley
8 hours ago

Appreciate the shoutout!

by Utsav singh
18 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

Great little tool, which can help you convert any image into an old-school sprite.

20 February, 2018

2189 views
Artist and designer Christopher Ortiz discussed with 80.lv the creation of the fantastic cyberpunk bartender action VA-11 HALL-A.

12 January, 2018

1753 views
Don Bellenger talked about the production of Black Future ’88, a very interesting project, which combines retro 80s aesthetics and fantastic custom tech.

7 December, 2017

2635 views
Mark Knight gave a detailed breakdown of the complex animation he created in Hexels.

6 December, 2017

1817 views
IAMAG is running a Kickstarter campaign, trying to fund an edition of a high-quality art book of digital art.

5 December, 2017

1504 views