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James Petruzzi talked about the development of the metroidvania game Chasm: level generation, battle mechanics, pixel art, Kickstarter campaign, and more.

27 May, 2019

1659 views
1 comments
The team of Fictiorama shared the details behind their unique indie game Do Not Feed the Monkeys with a non-linear narrative that was nominated by IGF.

6 March, 2019

1371 views
Lucas Rgznsk talked about the production process behind his voxel & pixel pieces, discussing the charm of these approaches.

19 February, 2019

2680 views
The team of Ministry of Broadcast shared the details behind their amazing pixel art game: GameMaker as an engine choice, art style, immersive story and more!

30 November, 2018

2443 views
Great little tool, which can help you convert any image into an old-school sprite.

20 February, 2018

4142 views
1 comments
Artist and designer Christopher Ortiz discussed with 80.lv the creation of the fantastic cyberpunk bartender action VA-11 HALL-A.

12 January, 2018

3536 views
Don Bellenger talked about the production of Black Future ’88, a very interesting project, which combines retro 80s aesthetics and fantastic custom tech.

7 December, 2017

5825 views
Mark Knight gave a detailed breakdown of the complex animation he created in Hexels.

6 December, 2017

3334 views
IAMAG is running a Kickstarter campaign, trying to fund an edition of a high-quality art book of digital art.

5 December, 2017

3472 views